HXRL: Research

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 Application Quest


Created in 2003, Application Quest uses a data mining algorithm to make admission and hiring decisions in a cost-effective and efficient manner. This software application provides a holistic approach to fairly diversify the environment in which it is used, while committing to the competitive qualification and criterion factors outlined by the client
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BCI


The Brain-Computer Interface (BCI) team in the Human-Centered Computing Lab focuses on both Passive and Active BCI. The research questions focuses on world problems by keeping in mind on how to deliver the best User Experience (UX) using physiological tools such as EEG. There are three active major projects in which are: Lets Learn! (Passive), Brain-Musical Interface (Passive), and Collaborative Brain-Robot Interface (Active).
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Culturally Relevant Computing


The African American Distributed Multiple Learning Style System (AADMLSS) is a culturally relevant technology program, developed by the Human-Centered Computing Lab. AADMLSS City Stroll is an interactive game-like environment that uses culturally relevant cues, gestures, sounds and lyrics to teach students algebra. AADMLSS City Stroll consists of three individual components; Instruction, Practice and Assessment. Each component has a specific purpose that leads to the next component. AADMLSS City Stroll combines gaming technologies with artificial intelligence is providing a unique multimedia learning experience for students to learn Algebra.

Electronic Voting


In 2005, the Human-Centered Computing Lab created the first version of Prime III . Prime III is the world's single most accessible electronic voting system. It offers a secure, multimodal electronic voting system that delivers the necessary system security, integrity and user satisfaction safeguards in a user friendly interface that accommodates ALL PEOPLE, including people with disabilities. Thus, allowing more people to privately and independently vote versus any other system.
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Voiceing


In 2010 the Human-Centered Computing Lab developed Voiceing; Voiceing is a method for instantly sending messages using voice over a phone line. The process begins with the sender connecting to the server using a phone (cellular or land or Internet, e.g. voice over IP). After the sender connects s/he composes a message using her/his voice. The message is stored on the server. The voiceTEXT system then places a call to the designated recipient. When the recipient answers the call, the voiceTEXT system plays the recorded message. The recipient can reply to the voiceTEXT message with a new voiceTEXT message using her/his voice, meaning the recipient becomes a sender. The voiceTEXT system was implemented using VoiceXML (Voice eXtensible Markup Language) and CCXML
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